Up to now the walls have been large BSP brushes with a texture applied.
To aid editing down the line, I am going to replace these with mesh wall sections of a standardised size created in Maya so that I can convert them to modpack pieces at a later point.
The other advantage is that I can use one texture one these parts and it won't stretch once I've set the UV tiling correctly. This is not possible on the BSP brush parts as I have used different sized parts for each wall.
First test fit, needs more width.
After adjusting the model, I edited an existing material by making a new copy, then changing the UV parameters with a TexCoord node.
I then went ahead and converted the entire level over to the new wall system.
In the following two shots you can see a before and after of the textures using the BSP and the new mesh walls.
You can see I have also added a cobblestone floor texture to the ground to add to the effect.
This was also edited using the UV TexCoords node in the material editor.
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