The plan for my map was to create a dungeon crawl with a boss encounter at the end in a central large arena area.
While doing research into this, I found a place called Labirinto della Masone, which is a maze surrounding a central building.
Starting with this as a basis, I decided that a maze would be too complicated and intricate for the level we are creating, so I simplified it down into a more appropriate 'dungeon' format, adding in rooms and alternative paths.
This is the first draft of the map. As you can see it is quite roughly drawn with a very rough scale.
I have the player start at the bottom and several encounter rooms along the way, which would be groups or enemies which need to be defeated before continuing.
I have a mini boss room right before the main boss, it could be the bosses bodyguard or a group of more difficult than standard enemies.
The map is designed such that the player has a lot of stuff to do in the limited map size.
To reference design methodology, this map design has most in common with the 'Folded Origami' level design style, as the level path intertwines within a space, with a small amount of alternate path.
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