After completing the improvements to the map, it's time to actually implement it in the engine.
I created an exactly square version of the map as follows:
I added this to a large square as a material in the engine and used it as a guide to building the map.
As you can see, this will be very helpful when creating the level.
I added a few walls and did a quick playtest to get a feel for the scale.
Feels a little small... The corridors are thinner than I would want.
OK, lets increase the scale to make it a bit larger.
The larger version feels much better and I didn't have to do major level re-building as I tested it out early in the build.
At this point, I'm going to just continue adding the walls as BSP blocks, as they are quick to work with. I will replace them later on.
No comments:
Post a Comment