Wednesday, 18 January 2017

Map used to create blockout

After completing the improvements to the map, it's time to actually implement it in the engine.

I created an exactly square version of the map as follows:


I added this to a large square as a material in the engine and used it as a guide to building the map.


As you can see, this will be very helpful when creating the level.

I added a few walls and did a quick playtest to get a feel for the scale.


Feels a little small... The corridors are thinner than I would want.

OK, lets increase the scale to make it a bit larger.

The larger version feels much better and I didn't have to do major level re-building as I tested it out early in the build.

At this point, I'm going to just continue adding the walls as BSP blocks, as they are quick to work with. I will replace them later on.



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