Monday, 16 January 2017

Level Map - 2nd Refinement

For my second map iteration I tightened up the structure and used more defined lines so that I could get more of an idea about what I was doing.

I will use this version of the map to think about how the game will flow and how the encounters will affect the pacing of the level.

Here I will start to think about how the smaller enemies, such as stuff you meet in the corridors will play into the pacing and also maybe mixing up the gameplay with other elements. The game design rules say that something must be happening at least every 5-10 seconds to keep the player engaged.

I think possibly having only battles might get boring, so I'm going to explore what other elements I can add to the level to keep the player interested.

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