Wednesday, 25 January 2017

Lighting feedback

I asked some peers for feedback on the level lighting

Original Questions


The lighting for this level is to depict a dungeon lit by mostly torches and a bit of outside light. Although not depicted in the blockout, in the final model there will be some cieling grilles to let in outside light.

I wanted it to be dingy, but not too dark as to not be able to see as that is annoying.

1. How well do you think I have depicted this lighting?

2. The number of torches. How do you feel about the spread? Should there be more/less?

3. How do you think I can improve the lighting in general?

Peer reply 1


1.A. It is hard to tell at this point, but what you have gotten so far is ok. The idea of what you have got for it is a perfect setting for a dungeon.

2.A. The torches you have put in the map are at a god distance between each other. Their lighting might effect the overall light in the level, so you may want to adjust them to the right setting.

3.A. One thing you could do to make the lighting a bit better is to add in some light rays for the grills. These can be made via the use of a spotlight and adding in some adjustments to its intensity etc.

Peer reply 2


I also answered this when discussing your mood board for task 3 but basically.

1 - Pretty decent.

2 - Spread feels fine, if you adjust the lighting as suggested below you may need more to keep it appropriately lit.

3 - Slightly darken the corridors and adjust the affect the torches have, little more vibrant and alive - may add to the atmosphere of your dungeon (appreciate this is just a block out so really it's spot on, but those are easy tweaks even for block out).

My response


I'm glad the right feel came through in my lighting blockout.

I agree with the feedback that it should be darker and have a bit more contrast. I have already added this to the list of improvements.

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