For this level, I concluded that I would need at least the following modpack parts to create a viable product for feedback:
Wall Section
Floor Section
Roof Section
Colosseum Section
These parts were created and UV mapped in Maya, then a material applied in Unreal Engine.
And here's how they look in game:
These objects are relatively low poly, with most of the detail coming from the textures. This is due to my focus on game performance over object detail, as I want gameplay to be forefront without being bogged down with high poly meshes, though there is a possibility they could be a little higher detail later down the line.
There's more scenery objects I could add to this basic set, which I will work on as part of future development.
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