The first landscape I am creating is the one for the central arena.
The arena is sand, so will be kind-of uneven, meaning I can use the unreal sculpting tools to create the desired effect.
I created a small terrain in the centre and applied a Sand material to it.
I used the noise brush to add a subtle unevenness to the whole area.
Then, to make it look like the sand had collected at the edges, I used the standard round brush at varying sizes to create piles at the corners and raise it slightly along the edges.
I think this technique was good enough for this effect, it would have been excessive to use a professional terrain generator for this small area of sand.
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